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10PAK.TXT
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1995-12-13
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8KB
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149 lines
================================================================
Title : 10-Pak Death-Match Wad
Filename : 10PAK.WAD
Author : Tom Sanner (Mr.DooM)
Email Address : mrdoom@erie.net
Misc. Author Info : Member of CUE (Computer Users of Erie)
Description : 10 original Death-Match levels. Perfect
for a good, long, bloody marathon with
alot of variety. All skill levels are
included to match everyones various
playing abilities. These levels are
also optimized for use of monsters as
they are kept at a minimum to allow for
good respawning monster play in death-
match (they won't get too much in the
way but still add alot to the fun).
Skill levels 1 & 2 -Plentiful in ammo & health bonuses.
Slightly less (or weaker) monsters.
No BFG's (except the BFG Frag level)
Low amount of Super Shotguns.
Skill levels 3 THRU 5 -Less ammo and health accordingly.
Level 5 has almost no power spheres.
More (and/or stronger) monsters.
BFG's (and all weapons) are available.
Because of the Co-Op exits, the timer parameter is recommended.
Example... -timer15 (for 15 minutes)
If you use iD's DM shell, try using the following settings...
Modem, 2 players, Deathmatch, Wait(or Call), Com#, Skill 3, Wads,
Timer 15, and Respawn. Don't forget to hit F3 and enter the
name and path of 10pak.wad.
Level Info...
-------------
1 -Nuke Walk -Stay on the walk or get nuked! Everything is
is out in the open so there's nowhere to hide.
Should make for plenty of frags including
suicides. All weapons except BFG. Exit switch
in NW corner opens exit room door in NE corner.
2 -Sniper DM -My homage to DOOM 2's map 1 but entirely new
and created from scratch. This level has better
flow than our old favorite. It also includes
numerous sniper points with one way wall
textures. Switch in North end of long hall opens
exit door in South end of hall.
3 -Telyfrag -Here's a level where you can frag your opponent
without ever shooting a shot. Tele-frag 'em
time after time! Switch at South side opens
door to exit room in North side.
4 -Rocket Frag -This one is a blast. Rocket launcher and Berserk
are the only weapons (along with your pistol, of
course). 4 main rooms, all with obstacles that
make you think before you let a rocket fly.
Switch on East wall of room with moving
platforms opens exit door on West side.
5 -3 Pits DM -The largest of the 10 wads. Some fun areas to
fight but generally a good wad for a hunt and
you can also find many hiding places. The exit
can only be accessed if some secrets are
discovered. Certain columns with different
textures are switches that you must throw. Once
one is found there is a wall that must be shot
to reveal a way to access the exit room. Two
other switches must also be thrown to get
through the final 2 doors right before the exit
room. One is visible, while the other is just a
another different column texture that's being
guarded up high (hint, hint! and yes, there is
a way up there, find another switch).
6 -Fragagon -Small Figure 8 shaped level with 2 higher ledges
running along the outside walls. To get the good
weapons you jump down from the ledges upon the
large crates. Switch on North end opens exit
door on south end, which remains open unless
your opponent hits the low switch in the middle.
7 -BFG Frag -Only BFG's and Berserk packs. A Mega Sphere is
located in the center but can make you a sitting
duck. A real wild one! Hidden room in South side
reveals a switch that opens the exit room on the
North side.
8 -Cross Attack -The 2nd largest wad but wide open with many
buildings to hide in and on top of. Exit area
can be accessed by walking over the exit sign
along the North wall. Then walk along the cat-
walks to North end of the lava pit. The East &
West switches in the main playing area block
access to the exit while the red South switch
allows an exit once again.
9 -Keep Movin' -My homage to DooM 2's map 07, a death-match
classic! This one has a more 3-D look including
some lifts that take you to ledges. You
can't hide in this one so keep movin'.
NE switch opens exit room in SW.
10-Trap-A-frag -This is one of my favorites. 4 trap rooms are
located all around a large main circular trap
room. Peep holes help you spy on your opponent.
The red floor areas are triggers to set off
the various traps. The switches in the middle
room also set a trap. The teleport room requires
a certain left/right movement to reach the
goodies. West switch opens exit room located
in the East end.
Additional Credits to : iD of course and the creator of my new
editor... DCK
Also to Mike Hubbard and Bill Sechrist
for play testing the levels with me.
================================================================
* Play Information *
Episode and Level # : Map 01-10
Single Player : No (Some exits require co-op)
Cooperative 2-4 Player : Maybe (To check out the levels)
Deathmatch 2-4 Player : Yes (That's the purpose!!!)
Difficulty Settings : Yes (Read above)
New Sounds : Yes (Radio alert sound)
(Also look for 10fx2.zip for more)
New Graphics : Yes (Titlepics and Level names)
New Music : No (Look for 10mus.zip)
Demos Replaced : All (DooM-2 version 1.9)
* Construction *
Base : 10 New levels from scratch
Editor(s) used : DCK, BSP, NWT
Known Bugs : None known of
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels.
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
BBS numbers: The Game Room BBS 1 (814) 835-4205
The Game Room BBS 2 (814) 835-3654
Tim's BBS node 1 (814) 825-1731
Tim's BBS node 2 (814) 825-8660
Tim's BBS node 3 (814) 824-6129
Tim's BBS node 4 (814) 825-5189
Microsoft Network
ftp.cdrom.com
http://moose.erie.net/~mrdoom/